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VR Solutions
Industrial Training
Industrial Training is cost-intensive and dangerous. Magick aims to revolutionize the training discipline within the manufacturing domain of industries by leveraging Virtual and augmented reality. Simulate operations and real-life behaviors in VR to give trainees an immersive, engaging, and much more effective training experience.
Simulate structured step by step real-time training instructions in a real-world
environment using AR.
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Convert your videos, trailers, and events into an experience in which your customer will feel like they’re in another dimension. Take your customers on a virtual tour of your facility, building, tourist spots, landmarks, and anything else you can think of.
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360 video
Healthcare
Healthcare is one of the biggest adopters of virtual reality which encompasses surgery simulation, phobia treatment, robotic surgery, and skills training. One of the advantages of this technology is that it allows healthcare professionals to learn new skills as well as refresh existing ones in a safe environment. Plus it allows this without causing any danger to the patients. One example of this is the Human body VR system which enables doctors, nurses, and other medical personnel to interact with others in an interactive environment. They engage in training scenarios in which they have to interact with a patient but within a 3D environment only.
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Gaming:
For consumers, VR expands the edges of the world and gives new options in a 3D gaming environment. Shoot your way to survival, race to be the best, build a city, go on an adventure, gamble at a classy casino. Be IN the game.
VR games introduce:
Immersive experience. Nothing compares to VR games, which not only allow one to observe the game but to get inside of it. 360-video content and dense graphics provide the feeling of presence.
A new level of interaction. The release of controllers made the crucial turn for interaction with VR surroundings. Now players can control and modify the
game environment at their own will. Also, soon ultimate VR gaming experiences are going to be achieved through all human senses.
Content. VR technology is becoming a new boosting factor in creating gaming content. Genres like shooters, adventures, or simulations, got enhanced thanks to VR. The habitual role of a protagonist is gaining more value.
Entertainment:
The entertainment industry is one of the most enthusiastic advocates of virtual reality, most noticeably in games and virtual worlds. These environments enable members of the public to engage with the exhibits in ways that were previously forbidden or unknown. They wear virtual reality glasses with stereoscopic lenses which allow them to see 3D objects at different angles. And in some cases, they can interact with the exhibits using an input device such as a data glove.
An example of this is a historical building that the member of the public can view at different angles. Plus they can walk through this building, visit different rooms
to find out more about how people lived at that particular time in history. Popular areas include:
● Virtual Museums, e.g. interactive exhibitions
● Galleries
● Theatre, e.g. interactive performances
● Virtual theme parks
● Discovery centers
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Entertainment & gaming
Business benefits
Now, what about business owners and advertisers? Game creators and VR hardware producers targeting Virtual Reality in gaming, and growing demand bring new potential benefits of VR gaming for business. These include:
New experiences to attract customers:
VR headsets remain quite expensive still. To overcome this, some companies opened VR game clubs or special areas at malls and business centers. This approach allows people to get familiar and try out virtual reality games, and as the end result, potentially lead to more sales
Loyal consumers:
“It is hard to explain if you did not try it” – a frequent
answer to what is virtual reality question. As soon as a person made the first try, the chances are good for him/her to become your long-term customer. Immersion, presence, and new sensations of VR surely enhance gaming experiences.
New marketing tool:
In recent years, many video game storylines have been
transferred to large cinema screens (Tomb Raider, Mortal Kombat, etc.). And, as Disney and Pixar examples show, there is a possibility for reverse interaction. Two companies created a simple VR game to promote the new cartoon, Coco. We’ll probably see more of such new marketing campaigns.
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The benefits of virtual reality units in education are pretty clear; more student engagement, faster learning and better quality of education. According to research,
VR could reduce classroom disruptions from children with behavioural difficulties.
For example, a VR history class could transport students to Ancient Egypt to see how they lived and learn about the early Egyptian civilisation in great detail.
But primary and secondary education is just part of the education sector that could benefit from virtual reality.
There could be advantages for higher education institutions too, such as medical schools at universities which could benefit greatly.
For example, students could get to grips with the intricacies of surgery, go inside the human body to fully understand how things work, and simulate any real-life medical situation.
Away from medicine, university courses such as architecture and those requiring technical drawings would benefit from VR. Architecture students could see in real-time how their designs could work, or not work, what needs changing and how they could look in the real world.
In the UK, 94 percent of teachers believe that virtual reality would improve classroom teaching, Lenovo research finds, with almost half of teachers estimating VR will be commonplace in schools in the next five years.
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Education